Distant spell counterspell


Distant spell counterspell. 3rd level (5 slots): animate dead, bestow curse, counterspell, dispel magic; 4th level (4 slots): black tentacles, blight, charm monster The Distant Spell metamagic option's first effect enables a sorcerer to double the range of a spell (that has a normal range of 5 feet or greater). The counter spell would try to resolve but would find that Bolt Bend is no longer a legal target, so the counter spell would be countered by the game rules. Notably, Counterspell is a powerful reaction that enemy spellcasters can use to completely negate some of your party’s most powerful tools. 4th Level Spells: Confusion 5th Level Spells: Greater Restoration, Wall of Light 11th to 15th Level. Only ever use 3rd-level spell slots to cast counterspell. Annnd this is why I'm thinking of getting metamagic adept with subtle and distant spell on my wizard before getting 20 int, playing in the halruaa setting (wizard land). \$\begingroup\$ @Medix2 True, but Distant Spell doesn't affect areas like "self (5-foot radius)" and Spell Sniper uses the same wording. Subtle Spell - a subtly cast spell can't in turn be counterspelled, so if you're going against npc/enemy/monster casters on the regular there is something to be said for casting a spell they can't really counter at all. Wow, that poll result is just outright wrong(at this point in time, anyway). The two effects are mutually exclusive. So even if Counterspell’s range was increased due to Distant Spell, the caster would still need to be within 60 feet of the target caster?That's correct! — Jeremy Crawford (@JeremyECrawford) August 13 For your second metamagic, I recommend Empowered Spell (up your blasting potential) or Subtle Spell (abuse the hell out of Suggestion). It can also be prevented by simply being out of range of counterspell (60ft or 120ft with a sorcerer’s distant spell). You can even try the sneaky Shocking Grasp, Quickened Spell combo if you are feeling Metamagic - Distant Spell. Cast cure wounds with twinned spell and distant spell on one creature and chose a second Counterspell You attempt to interrupt a creature in the process of casting a spell. So you couldn't target e. Blue is the undisputed counterspell master, and countering spells are firmly in the blue part of the color pie. That means no one can counterspell you, and you can use your magic on people without them knowing Counterspell is a level 3 abjuration spell. Try to stop a spell being cast. By doing so, you are using the spell’s energy to disrupt the casting of the same spell by another character. Your spellcasting ability for the spell is the ability increased by this feat. Getting yourself within 60 feet of the enemy How Counterspell works in 5E Embrace power, by turning off their power. Even if Distant Spell increases the range of the spell, you can only cast it in the As David Coffron's answer states, Lay on Hands is not a spell, but a separate class feature. A better name for the metamagic in BG3 would be silent spell, because that's all Counterspell (Secret Lair) | Illustration by Mateus Manhanini. Reply reply prinsmastertje • so nice to have the metamagic that can double the distance with distant spell you can counterspell someone and they cant do it back lol Reply reply Maintaining a distance beyond 60 feet from other casters is another way to deter Counterspell, as targets for the spell must also be within 60 feet. The mage casts Counterspell in response to that spell’s trigger, using the same spellcasting ability in Spellcasting. 1 reaction, which you take when you see a creature within 60 feet of you casting a spell If the spell has an M component there is something to see so it can be Counterspelled. Sorcerers can subtle or distant spell their counterspell so the enemy can't counterspell back. As a DM, my enemy spellcaster probably will be more distant than 60 feet from the PCs wizard/sorcerer. It's not RAW, but a common houserule. Use Subtle Spell or Distant Spell (if Sorcerer). Also very useful to double the range of spells like Counterspell, You have to Counterspell as he casts, not after the spell completes. So for your example, you would need 3 sorcery points because you want to use a 3rd-level spell slot. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. which you take when you see a creature within 60 feet of you casting a spell. i find transmuted to be a fun effect. Clever Counterspell, Consume Spell, Reflect Spell, School Counterspell, School Spell Redirection Traits. Spells cast at 4th level or higher can bypass counterspell. plus Create Character. Some DMs allow Distant Counterspell to double the range of Counterspell without caveats. Opportunity attacks might be the most common reactions, but they’re not the only ones. 1 sorcery point to double a spells range, or give a touch spell a 30ft range. Counterspell 4th level spell slots 8 Wizard 1/ Sorcerer 7 Knock 9 Wizard 1/ Sorcerer 8 Dimension Door 5th level spell slots Feat: +2 INT 10 Wizard 1/ Sorcerer 9 Distant Spell/ Twinned Spell 8 4 Sorcerer/ 2 Wizard/ 2 Cleric Misty Step Feat: +2 INT Quickened Spell 9 5 Sorcerer/ 2 Wizard/ 2 Cleric Haste The trigger for counterspell is originally: which you take when you see a creature within 60 feet of you casting a spell. 3 meters) of the caster attempted to cast a spell, then the caster could make a instant reaction to attempt to counter it. The Counterspell has the range of 60 feet and targets one creature, so it can target a Subtle spell or distant spell metamagics on your own casts are fairly cheap in-game options for counterspell-proofing your big spells, though depending on your MM picks and your level that may or may not be helpful. This keeps you within range to use Distant spell working as advertised, extending the range of spells that already have a range value listed, but that don't fit in (3). And sword burst (SCAG, p. Levitate would indeed increase the range of the spell to 120 feet - that is, the target of the spell can be up to 120 feet away, rather than 60. This spell allows spellcasters to interrupt another caster's spellcasting, causing it to fail and have no effect. Distant spell also works by staying out of range of most other casters, but I wouldn't doubt that her mother has distant spell though. In case of counterspell for 5th ed. (ETA: Never mind, Distant Spell doesn't exceed the 60 ft limit for Counterspell, so Subtle Spell it is) For a 2nd level spell slot, you get 1 hour of Counterspell checks with advantage. Counterspell has a range of 60 ft. The item has the specific (specific overrides general in rulings mind you) wording of “when these conditions are met you can use your Reaction to absorb the spell” it doesn’t have anything saying you have to see the spell being cast because the trigger isn’t “React when the spell is cast” it’s “when you are the target of a spell” implying you’ve been hit with the spell So he is the best spellcaster to maintain concentration and is the best counterspeller with Heighein Counterspell (apply disadvantage on con saving throw) and can still keep his safe distance easily with Distant Spell. That's great, it makes counterspell's range 120 feet. I've made use of the 120' Counterspell with distant spell on many occasions. Reply reply [deleted] • At 65 The trigger for counterspell is originally: which you take when you see a creature within 60 feet of you casting a spell. So say I cast Invulnerability, then enemy casts ninth level counterspell. and if i can cast them from a Can’t counterspell a subtle spell that has V and/or S components only. The counterspell spell has a listed range of 60 feet, but also has the following casting time (emphasis mine):. Personally on my sorc I grabbed distant for the 30 ft reach on touch spells and more range on my few damage spells (like guiding bolt). 38% of 6629 decks +36% synergy. Print sheet JSON. but my fav is probably distant spell because then i can cast a ton of fun touch spells from 30 ft away. Cast a Spell (bonus) action > Counterspell > Spell goes poof. " I'm not seeing something that prevents it from effecting counterspell. These spells take a fraction of a second to bring about and are cast in response to some event. How does counterspell work Pathfinder? How Counterspells Work. 'scuse me? Distant spell lets you spend a sorcery point when you cast a spell that has a range of 5 ft or greater. If that subtle spell has a material component, then it can be countered. Ignoring that, it's still not worth taking distant as an aberrant mind as incite greed is Subtle counterspell, classic "can't counterspell my counterspell if you don't sense it", or distant spell to outrange opponent's potential follow-up counterspells Any AoE that doesnt start from you like fireball with subtle spell. Source: Player's Handbook. Distant Spell. The single target I agree that it would feel weird for a 5th-level wizard to be able to completely eliminate the spell slot of an 18th-level wizard, like if the 18th-level wizard is casting Power Word Kill (9th level spell) and the 5th-level wizard uses a 3rd level Counterspell and succeeds, wasting the whole 9th level spell slot. If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability to prevent it. If you need to save spell Distant Spell “When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. Reply reply magwai9 Distant crown of madness Subtle counterspell, classic "can't counterspell my counterspell if you don't sense it", or distant spell to outrange opponent's potential follow-up counterspells Any AoE that doesnt start from you like fireball with subtle spell. Your ranged spell attacks ignore half cover and three-quarters cover. You could also deny the enemy a reaction through multiple different effects such as Stun or slow. if you want to counter a 5th level spell, you cast with Int, and your Int modifier is 3, then you need to beat a roll of 10+5 - 15 - with +3 added to your d20 roll). It is possible I am mixing something up, but has it always been that Counterspell could target (technically) any card on stack? As far as I remember, the players down here used Counterspell as if it only could target sorcery and instant spells on stack. If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability to Spell Name School Casting Time Range Duration Components; Acid Splash: Conjuration: 1 Action: 60 Feet: Instantaneous: V, S: Blade Ward: Abjuration: 1 Action: Self: 1 When you’re playing an expensive counter spell, it needs to do much more than deny your opponent a resource. This does not get doubled with Distant Spell. Distance, visibility and knowledge what to counterspell and with what spell slot - that's a lot of limitations. " Subtle spell counterspell has 0 components. So, Shocking Grasp with Distant Spell can damage an enemy and disable their reactions without the need to get five ft. "Distant Spell: When you Cast a Spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. If a spell can be cast as a reaction, the spell description tells you exactly when you can do so. You can use Quickened Spell to avoid Counterspell if you’re worried about an enemy spellcaster ruining your fun: Get out of Counterspell’s 60-foot casting range after the Dash action. Remove these ads. of ColdCounterspell (1/Day). Cast Counterspell. Which basically means no one can see you casting a spell. You lose your spell slot as if you had cast the triggering spell. While not directly related to Counterspell, the Spell Resistance feature that Abjurers gain at 14th level complements their role as magical defenders. . You do this by choosing to ready an The bit on counterspell with distant spell seems possibly ambiguous, but I think almost every sane person would allow it to double the range. Counterspell’s range is dependent on the range of the spell being countered and must be cast within 60 feet of the target. How is it not RAW to use Distant Spell is a Metamagic option that can double the range of any spell for one sorcery point. can you use metamagic on cantrips. Categories Metamagic. You attempt to interrupt a creature in the process of casting a spell. Careful Spell Metamagic DnD 5E. (ETA: Never mind, Distant Spell doesn't exceed the 60 ft limit for Counterspell, so Subtle Spell it is) Counterspell stops the casting of a spell; even if the spell is totally shaped, Counterspell can no more make the spell to fail. I agree it's somewhat odd for booming blade to use an area of effect and then require an attack roll against one creature within that area—but given that we've seen it changed to that from the much more intuitive 5-foot range, I Counterspell is a level 3 abjuration spell. Starting with the humble Counterspell and expanding ever-outward to include a variety of restrictions, boons, and card types, counter magic has defined the way blue decks Counterspell has become less of a must-pick spell, as reaction spells have become more abundant, spells are being printed less in NPC statistics blocks (replaced by functionally identically but un-counterable actions), and silvery barbs can fill in part of counterspell's niche. If it does work then your sorc can basically have counterspell superiority against the more traditional abjurers at longer range where your spells are being The Distant Spell metamagic option states: When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. Some other sorcerer spells that would be insane but are not on the PHB Arcane spell list: Since the range is 10 feet, and Distant spell can increase that range, OP is correct here. But all colors of Magic can mess with the stack somehow and prevent effects from happening. The problem, though, is that it has a separate clause that constrains it range. A chosen creature automatically succeeds on its saving throw against the spell. Spells: Cantrips - Guidance, thorn whip, mage hand, mind sliver and mould earth. 45% of 6605 decks +42% synergy. When you Cast a Spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. You then attempt to counteract the triggering spell (page 458). 85% of 6639 decks +43% synergy. The Distant Spell metamagic option states:. Pick subtle spell at 10 for counterspell. If the Imogen should take Subtle Spell to go with Counterspell when she gets a chance at 10th level. 3. Cookies enable you to enjoy certain features, social sharing A spell with a ranged spell attack can benefit from both Distant Spell and Spell Sniper. I think it might be possible to kill Dolor, but you absolutely need to do it before he can take his turn, probably by 3rd level abjuration. I’d love to take this on a character but don’t want one of my precious meta magic only being used for one spell. Description When you Cast a Spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. Distant Spell doesn't help Counterspell by RAW, actually. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If you spend the sorcery point, it is no longer a spell with the While counterspell can be blocked with another counterspell, a single wizard could not counterspell a counterspell that targets a spell he is casting. That leaves extended and distant, both of which are pretty situational. Class Features: Contact Patron, Visions of Distant Realms. Replace mould earth with whatever you want if it won't be useful. It targets a creature within 60 feet and only requires a somatic component, meaning you can cast it while tied down or otherwise Although inflict wounds is a very powerful spell for 1st level, it’s a little limited by being touch range. Counterspell. You cannot use distant spell on counterspell. 2) enemy must be casting/channeling a spell It's as simple as that. 2) Counterspell is a very good 3rd level spell, but there is also Fireball and Hypnotic Pattern. For example, if you cast Counterspell with a 6th level spell slot, it can automatically counter spells of 6th level or lower, whilst still needing a check to counter spells of 7th level or higher. Unfortunately Counterspell doesn't work with Distant Spell RAW. Counterspell explicitly states in the description of the spell that you are interrupting someone in the process of casting their spell. Counterspell isn't a very great spell if DM applies all the rules, like identifying the spell with a reaction and not just letting the players know what is being cast. Removing the need to provide Verbal and Somatic components also allows you to cast spells in some situations which would normally prevent you from doing so, such as while in an are of magical Silence or while Restrained. Distant Spell “When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. The new Counterspell 2024 is a constitution saving throw. Spell Change Log: – Suggestion / + Arcane Eye (Visions of Distant Realms) + Contact Other Plane (Contact Patron) 3rd Level Spell: Counterspell: 3rd Level Spell: Dispel Magic: 3rd Level Spell: Fly: 3rd Level Spell: Hunger of Hadar (GOO) 3rd Level Spell: Hypnotic Pattern: The sweet sight of a terrified Wizard after losing his last spell slot to Counterspell. Cornelius has counterspell prepared, so he uses his reaction to cast it and break his foe’s counterspell before it can stop fireball. Today we’re taking a look at all the green counterspells. You create a momentary circle of spectral blades that sweep around you. However, the immediate effect of "up to 20 feet" remains unchanged, as does the movement effect in the second portion of the spell. I think in the case of Counterspell, this should not work, because of the wording of Counterspell. It has the basic effect of: You attempt to interrupt a creature in the process of casting a spell. 👀 Basically, the best case scenario is that Dolor escapes, only 0-2 NPCs die, and you kill all the doppelgangers. a creature or artifact while it was being played. The main reason to take subtle is so you can use it with counterspell. Duration: Instantaneous. Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous. It's hilarious for "It is possible to cast any spell as a counterspell. It takes an action to cast and allows you to restore a corpse you touch back to life with one hit point, as long as Otherwise they just have to cast the counterspell knowing only that a spell is being cast. Have the Open Hand Monk shut down their Does Distant Spell only modify the range that you can grant advantage at, not the range you can impose pseudo-disadvantage at? You can only take that reaction if someone succeeds on a roll within 60 ft. Metamagic: Distant Spell, Subtle Spell, Twinned Spell Otherworldly Wings Cantrips: Minor Illusion, Light, Dancing Light, Sacred Flame, Shape Water, Having to dash to get in range of your enemies feels like a waste of your turn, so distant spell metamagic might give you the extra push needed to land your spells. In 5e, you need to see the spell being cast, so a subtle spell doesn't get seen/heard and therefore cannot be counterspelled. You can, however, make it 30ft by being a divine soul sorcerer with the distant spell meta magic. you can cast a lower level counterspell and Roll an ability check to see if it works with a DC equal to 10 + the spell level. If you use Counterspell is an abjuration spell that takes a reaction to cast. While at first glance, this may seem similar to the Spell Sniper feat, Spell Sniper One rule, from distant spell, applies to the spell range. When you’re playing an expensive counter spell, it needs to do much more than deny your opponent a resource. In the specific case of counterspell: It is a spell you have cast so you can use metamagic on it. While Distant Spell would increase the range from 60ft to 120ft, it does nothing to the trigger, which also requires being within 60ft. But now that Counterspell Counterspell: "Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell" also "Components: S" "Subtle Spell When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components. Correct - subtly cast spells cannot be counterspelled. This would apply for Counterspell as well, right? Counterspell has a range of 60 feet, but the 60 feet is also part of the reaction trigger. Distant Spell When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. You can use Quickened Spell to avoid Counterspell if you’re worried about an As David Coffron's answer states, Lay on Hands is not a spell, but a separate class feature. A better name for the metamagic in BG3 would be silent spell, because that's all Maybe the enemy sees the spell being cast, but fails to identify it as Wish, and choses not to counterspell. Your call! I personally like the 2nd option best, but the players I usually get at my table (the ones playing high-level casters, anyway) are experienced enough with the game that I don't need to hold punches at all. Counterspell is powerful, but very hard to use. The DC equals 10 + the spell's level. However, enemies who can cast Counterspell are generally very rare. Because Wimbles’ counterspell level is lower than Dani’s blight spell level (3rd-level against 5th-level), Wimbles must roll an ability check. Although I certainly wouldn't begrudge a DM who houseruled otherwise. This card is at its Counterspell is a third level spell from the Abjuration school. Player Wizard uses counterspell. Upcasting Cspell lets you counter higher level spells without a check. This means if you see a creature within 120 ft of you casting a spell you can use Distant Spell Counterspell to attempt to stop it. It is listed separately from "Spellcasting" in the Paladin's Class Features (PHB, p. Unless the item says otherwise, you still use the spells normal casting time, which in this case is a Reaction. The mage casts Shield in response to that spell’s trigger, using the same spellcasting ability in Spellcasting. Casting Counterspell may allow creatures in range to see you cast Counterspell, thus allowing it to be Counterspelled. How many times can you counterspell? And the section on Counterspells says: "If the target of your counterspell tries to cast a spell, make a Spellcraft check (DC 15 + the spell's level). The spell suggests "You try to interrupt a creature in the process of casting a spell. And your counterspell spell slot still needs to be at or above the spell you are trying to counter for it to automatically work . Any cantrip other than the single target wizard attack cantrips cannot be learned from a scroll. Yes. Cornelius also has counterspell prepared, so he uses his reaction to cast it and break his foe’s counterspell before it can stop fireball. So far I have found: Counterspell (3rd lvl) fun rule fact, you can still counterspell an artificer who uses subtle spell on artificer spells! Subtle Spell only removed verbal and somatic components, however artificer's 'Tools Required' feature, adds material components too any spell that doesn't already have it. 84). Distant Spell doubles the range so the range becomes 120 ft. Wizard A cannot use Counterspell to counter the Sorcerer's Counterspell because the Sorcerer is too far away, even though the spell For the purposes of dealing with things like twinned spell or counterspell, ultimately a spells level is determined by the spell slot used to cast it. Can you also cast a reaction spell on your turn? You sure can! Here’s a common way for it to happen: Cornelius the wizard is casting fireball on his turn, and his foe casts counterspell on him. Conversely, Find Familiar (PHB 240) gives you the option when you cast a spell with the range of touch to cast it through the familiar, using its reaction to cast the spell. In BG3 counterspell doesn't require you to notice the spell, which tbh is kinda weird (how do you react to something you are unaware of). You can, however, make it 30ft by being a Counterspell (arcane casters) Starting at 5th level, you can use your reaction to attempt to interrupt a creature in the process of casting an arcane spell that requires an action. On a success, the creature's spell fails and has no effect. While Distant Spell would increase the range of Counterspell, it doesn't do anything to the trigger condition of Counterspell which also requires 60 ft. One thing is ask your GM how distant spell metamagic relates to counterspell. However, it also means this magic is only Can Distant Spell be used to increase the reaction trigger requirement for Counterspell to 120 feet? It seems like the reaction trigger of 60 feet must be met before you can cast Counterspell, whic Dungeons & Dragons 5e Metamagic (KS): Distant Spell . Sorcerer B uses Counterspell with the Distant spell metamagic to reach Wizard A and counters the Fireball. Can you use distant spell twice on the same spell? Read More » Yes, you can counterspell a counterspell cast against you. Counterspelled counterspells do not. It can also be prevented by simply being out of range of counterspell (60ft or 120ft with a sorcerer's distant spell). Reactions Some spells can be cast as reactions. Subtle isn't my first pick for a sorcerer, but for only 2 uses per day They have Dread Counterspell and Negate Spell respectively. However, if you cast it at the matching level, it will work as intended. Otherwise just roll 18 or higher or use a lv 8-9 counterspell and you'll counter it. Reply reply More replies More replies Honestly using Subtle Spell: Counterspell is a GREAT way to mess with casters. A Distant Counterspell wouldn't increase the trigger but not because of the stuff linked here, but instead because the distant spell is applied after the trigger. Both are reaction abilities instead of spells, which means they cannot be Counterspelled or tie the game down in a 4v1 reaction war. “enhance ability’ at 30ft to help a Subtle yes, but unfortunately the distant option won’t work because the trigger for counterspell is limited to 60 feet and distant only applies when the spell is being cast (I was recently corrected on this - but subtle spell is perfection and absolutely will make this build even so much stronger. Don't get your Counterspell counterspelled. When you either see a spell-bar or the enemy's hands go all glowy, hit them with counterspell. All of your options seem pretty viable. Beyond this I end up just going with damage spells. It’d probably be up to the DM as to whether or not the counter-caster actually knows what the spell the caster is casting. There are other situations with similar interactions such as using the Distant Spell Metamagic Option on the counterspell spell, as discussed in the question: "Can you effectively apply the Distant Spell metamagic option to a Counterspell?" Where the reaction needing to be within 60 feet of you isn't overridden by the spell. The Distant Spell metamagic option's first effect enables a sorcerer to double the range of a spell (that has a normal range of 5 feet or greater). That said, the problem here isn't counterspell, it's the sorcerer/warlock abusing a known exploit to generate infinite spell slots. The range of the spell is doubled. Subtle Spell can notably be used to cast counterspell without any indicator, meaning an enemy spellcaster wouldn't However, it’s important to note that Counterspell has a range of 60 feet from the spell being cast, so even with Distant Spell, you cannot Counterspell a spell outside of this range. The problem is this: distant spell doubles the range of a spell with a range. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. Does booming blade work with spell sniper? Yes, booming blade works with spell sniper. This card often functions like a 2- or three-3 counterspell once it resolves and recoups some of its cost with Treasure tokens but can be mana-positive and saves mana for future turns. In that section it is not described as a "spell" or "cantrip", nor given a level; nor does it use up spell slots (instead drawing from a "pool of healing power"). Be invisible. While Counterspell's trigger won't double in range, it also doesn't specifically say that you have to counterspell the creature that triggered your casting. CON save proficiency and Metamagic like Subtle Spell to bypass the Counterspell reaction trigger, or combinations like Distant Shocking Grasp Subtle Spell can ensure you can always Teleport out of the Silence + Grapple + Counterspell deathtraps that clever PCs always employ against archmage BBEGs. That being said, i hope you all have a wonderful day and as always happy adventuring. If the spell was of the same spell level as counterspell, then it would end but if it was more powerful it had a chance of failing. It's one of the things that makes a Sorcerer with Subtle Spell metamagic so dangerous. Range: 60 feet Components: S Duration: Instantaneous. They’re very narrow and usually aim to stop artifacts from working Does Distant Spell only modify the range that you can grant advantage at, not the range you can impose pseudo-disadvantage at? You can only take that reaction if someone succeeds on a roll within 60 ft. In theory it is a must have Tier Method to determine; Tier 1: Spell is known by me (I am currently capable of casting it, or would be able to after a long rest) automatic: Tier 2: I have a class capable of casting the spell (regardless of level) Arcana check with advantage vs. Spell up to level III will be automatically countered. 39% of 6635 decks +35% synergy. You are, quite specifically, casting two spells at Hence choose your play-style, then sub-class & spells to support that play-style, then the metas to support those spells. If cast with a spell slot of 4th level or higher, the level of spell automatically countered increases to match the level of spell slot used. Maybe sorcerers should get back some sorcery points on a Short Rest? Kind of like an arcane recovery The first spell you get access to is Counterspell, which is simply the best third level spell in the game. When the paramour casts a spell, it can choose to improve the effects of the spell (when applicable), by choosing one of the options below. So even if Counterspell’s range was increased due to Distant Spell, the caster would still need to be within 60 feet of the target caster?That's correct! — Jeremy Crawford (@JeremyECrawford) August 13 You can counterspell a counterspell to prevent it from affecting the original spell. Withering Torment. The new Distant Spell states: When you cast a spell that has a range of at least 5 ft, you can spend 1 Sorcery Divine soul sorcerer touch spells for distant spell. It is important to assess the danger of the spell you are trying to counter along with your own spell slot economy when using higher level spell slots to insure that counterspell works. Distant is the most universally applicable though limited in its usefulness. If a creature within 60 feet (18. 143) states:. The second depends on your build. Not to mention Fly, Haste, and Revivfy. There are also counter-counter spell, and of course, Globe of Invunerability. Example: Life Cleric + Aura of Vitality When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). Another suggestion I have is that you could opt to fully describe the material component being used and allow player skill to come into play. Unwind. It requires a vocal, somatic, and material component with the latter being 300 GP of diamonds, which will be consumed by the spell. If you have spell slots of 2nd level or Imogen should take Subtle Spell to go with Counterspell when she gets a chance at 10th level. Distant spell doubles the casting range, but counterspell only allows a Counterspell has a fairly limited, 60ft range compared with many other spells. Fantastic on enchanters. Admittedly, this works best for Divine Soul Sorcerer. 143) states: You create a momentary circle of Counterspell (Secret Lair) | Illustration by Mateus Manhanini. When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. What is the distant spell on counterspell? The Distant Spell metamagic allows you to extend the range of a spell that has a range of 5 feet or greater. Casting Time: Reaction, which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material components. Note that the Sorcerer can also get Distant spell metamagic and then counterspell at double the range, safely out of range of the counterspells of the enemy caster. If done as part of their normal turn I would drop it down to DCs of 15 and 20. Although inflict wounds is a very powerful spell for 1st level, it’s a little limited by being touch range. Image via Wizards of the Coast. This card often functions like a 2- or three-3 counterspell In a way, yeah. Counterspell has to be cast before the spell finishes being cast. Can you cast two spells in one turn with quickened spell? No, you can only cast one spell using the quickened spell feature on a turn. Subtle spell is more used to prevent being countered or to cast a spell without someone knowing who cast it, which I guess is usable here but if you’re in combat , they’re gonna assume one of you guys countered them . Wimbles the wizard, sees this and is within 60 feet of Dani, so uses her reaction to cast counterspell using a 3rd-level spell slot. Roll20 uses cookies to improve your experience on our site. away at the cost of one sorcery point. Distant spell works on thunderclap to give you a 10ft radius cantrip for 1sp, which can be one of your cheapest aoes, And all sorcerers are more effective users of Counterspell, Dispel Magic, and Telekinesis thanks to Tasha's bringing them Magical Guidance. Reply reply magwai9 Distant crown of madness The DC is 10 + level of the spell being cast (e. To counter a 9th-level spell this way, my odds are 85%: good enough for me to risk it. Empowered and careful are okay if you want to be a pseudo blaster wizard. This means if you see a creature Spells that generally benefit double range is Counterspell (though Subtle Spell can be used for the same effect) so you can Counterspell outside of normal caster's range. Example: Wizard One attempts to cast fireball. The counterspell spell has a Distant Spell affects the Range of a spell. Can you distant spell counterspell? Counterspell has a range of 60 ft. If the spell requires an attack roll, No more counterspell problems unless they're a sorcerer with distant spell. Wizard would have the edge but their spells could get perma counterspelled with distant spell - counterspell for 120 feet. 4. Same spell. Does distant spell work on booming blade? Yes, distant spell can be used with booming blade. And it will be very difficult for the enemy caster to gain that distance after combat begins without You can counterspell a counterspell to prevent it from aeffecting the original spell. 272) is a 3rd level necromancy spell, which is available natively to Artificers, Clerics, and Paladins. \$\begingroup\$ Possibly relevant is this other Q&A; it seems like if you were the one concentrating on invisibility, and the new spell you're casting requires concentration, you would be visible during the casting of the spell and vulnerable to counterspell. If you would like to throw Fireball in the midst of space, you can move behind a heap of boxes to provide yourself complete cover and conceal yourself away from the sight of an enemy spellcaster. You expend a prepared spell to counter the triggering creature’s casting of that same spell. Range: 60 feet. The So counter spell counters the spell after the caster casts the spell, how long a spell takes to cast doesn't matter finishes their Cast a Spell action, because you don't need to time your counter spell to hit during any specific moment of the spell casting. The Metamagic Option, Distant Spell, if used, changes the range of the spell from touch to 30 ft (PHB 102). Distant Spell isn't bad with Cure Wounds and stuff like Shocking Grasp. If the check succeeds, you correctly identify the opponent's spell and can attempt to counter it. I would rule that the only info the counter-caster has is that a spell is Picking Mark of Hospitality Halfling as your race adds Aid (as well as a bunch of other spells) to all of your spell lists if you have a spellcasting feature. My second go to would be extend to extend long lasting Counterspell. Can cantrips be used as a bonus action? More specifically, the stack would have the original spell on the bottom, then the counter spell, then Bolt Bend. Furthermore, Subtle Spell on that Counterspell also prevented the opposing mage from countering my counterspell, as @keithcurtis warns might be possible. You Distant Spell double the range of the spell - not the area of effect or any of the effects in the spell. Veil of Summer | Illustration by Riyou Kamei. Levitate would indeed increase the range of the spell to 120 feet - that is, the target of the spell Both Subtle and Distant Spell can easily defeat Counterspell the vast majority of time. The casting time specifies that you must see a creature within 60 feet casting a spell. This feature grants you advantage on saving throws against spells. Using your reaction to rid an enemy of their action and trade spell slots is incredibly powerful and any ally who can learn Counterspell should. , and that restriction is a part of the Casting Time entry, not the Range entry. Notes are in brackets, indicating limitations on how it qualifies (usually what subclass it is available to, or that it must be cast at it's base level because upcasting targets multiple creatures). You can subtle spell counterspell/dispell, or distant spell when they're out of range (big for counterspell mostly) The spell counterspell in D&D 5e has a casting time of 1 reaction, "which you take when you see a creature within 60 feet of you casting a spell". 1. Shield, find familiar, counterspell, arcane gate, create undead. Related. The components of a spell are what make the casting visible since a spell can have no effects (visible or otherwise) until its casting is Counterspell's trigger is that you see a creature in range casting a spell. In the case of Counterspell, which normally has a range of 60 feet, using Distant Spell would double the range to 120 feet. The Wizard may be better overall in-game, but a Sorcerer with Subtle Spell will kick the absolute shit out of a Wizard in PvP, unless things like Contingency and infinite Simulacrums come into play. Distant Spell is a low tier meta, except for buffer/de-buffer play-style or running a Divine Soul and this is mainly because touch spells can be cast at 30ft with distant spell (Ie. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. A quick example: Dani the druid is casting blight using a 5th-level spell slot. Spell save DC Counterspell is a third level spell from the Abjuration school. To counter other spells, the caster needs to make a successful ability check using his 3rd Level Spells: Counterspell, Revivify. It's one of the best PVP abilities available and is pretty useful in a PVE environment against powerful enemies. " It can also be cast on your own turn, so enemy magic users with 3rd-level or higher spells could conceivably have counterspell to defend against this tactic. @James62888542 Can Distant Spell be used to increase the reaction trigger requirement for Counterspell to 120 feet? It 3rd-level abjuration . Please consider supporting us on Patreon to remove ads for only $2/month. Now here’s the thing, I’m currently playing a divine soul sorcerer (which gets the entire cleric spell list) and I’d say this is stronger than cleric when you get to use the meta magic abilities on cleric spells, like using distant spells on spells like cure wounds and inflict wounds so you can cast them at 30 feet instead of touch range or using twin spell on guiding bolt to hit two You can counterspell a counterspell to prevent it from aeffecting the original spell. Distant spell is a lot more useful on pally than on a caster, i'll admit. you cannot Counterspell a spell being cast while you are Blinked in the Ethereal Realm. Counterspell is designed to prevent a spellcaster from casting a spell right when they cast it. Can you use distant Metamagic on Counterspell? Yes, you can use the "You can cast the Detect Thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Classes: Distant Spell double the range of the spell - not the area of effect or any of the effects in the spell. Counterspell has a range of 60 feet, and Distant Spell does not change the range of the spell, only doubles it. How many times can you counterspell? Stop Counterspell. It's hilarious for A chosen creature automatically succeeds on its saving throw against the spell. If your sorcerers have Distant Spell and don't mind silly gimmicky layering, you could in theory Counterspell them from further away with Distant Spell. It might do nothing useful due to the casting time wording, or it might increase the range from 60 to 120 feet. If they're in range to Disintegrate you, you're in range to Counterspell them back. " Works only once or twice, but fun to do. With Tasha's, that stacks - so you'd get up to 3 rolls to counterspell/dispel if you really needed it. Most of the time One dm i had as a player did rule counter spelling a counter spell as specifically prohibited by the same person, however, because they are still in the middle of doing the required components for the spell that gets interrupted with the first counterspell, and can’t do the components simultaneously for counterspell. plus also subtle spell is great for like anti counter spell and for counter spell itself. For a player character that is blind, I want to change it to this: which you take when you perceive a creature within 60 feet of you casting a spell. Meaning Sorcerer could always stay 65+ft away and cast spells out of the wizard's counterspell range. Distant Spell is a Metamagic option that can double the range of any spell for one sorcery point. This check is a free action. Can you use distant spell on counterspell? No, distant spell cannot be applied to counterspell. Special Mention to subtle metamagic that avoids counterspell. Spell Immunity works, if you really want to protect someone against a cantrip. Good call It would take special circumstances to be unable to counterspell it. You can’t counterspell a cantrip. Just many DMs handwave them, making the niche spell a mustpick. So a spell must be visibly being cast in order to qualify for counterspelling. Glibness and globe of invulnerability are also amazing tools here, auto-succeeding the check or being immune to counterspells. Spell Swindle quite literally pays you back. Counterspell says that it is cast as a reaction. Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell. Arcane: This is compiled list of all of the spells that can benefit from a very strict reading of the Twinned Spell metamagic that are available to the Sorcerer and Sorcerer subclasses. I think you have to just pick what is right for you. Shield (2/Day). Components: S. which can provide a massive amount of extra healing for a Life Cleric. This is also repeated under the Spell Scroll entry which again specifies that There is no restriction on when you can use metamagic aside from it must be a spell you have cast and only one can be used per spell (apart from empowered spell). Prerequisite: The ability to cast at least one spell. Particularly clever Sorcerer’s Distant Spell metamagic, allows them to extend the range of counterspell to 120 feet, and the optional level 5 class feature, Magical Guidance (Tasha’s Distant Spell Now Lets You Cast Poison Spray from 610 Feet Away : r/dndnext. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. So it's meaningless. Spell save DC: Tier 3: I am of a class/race that possesses inherent spell-casting abilities Arcana check vs. Perhaps +5 if you don't know the spell yourself; +5 for a rare spell; +5-10 for a sneaky casting or if you didn't see the whole process; +5-10 if there are no obvious effects; -5-10 if something obvious happens like a fireball from the fingertips. In the long run, I'd also look at Mirror Image, Slow, Fireball/Lightning Bolt, Counterspell and Revivify. Although he can take reactions, he cannot actually cast counterspell in the middle of chanting fireball. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet Counterspell has become less of a must-pick spell, as reaction spells have become more abundant, spells are being printed less in NPC statistics blocks (replaced by functionally identically but un-counterable actions), and silvery barbs can fill in part of counterspell's niche. Twinned Spell Distant Spell Quickened Spell Careful Spell (though I'm thinking of maybe replacing this with subtle spell if there's not many AoE spells) Would love some weird quirky ideas that play off the metamagics like distant spelling flaming arrows to help the party's ranger without needing to touch their quiver. * Feather Fall * Dimension Door * Major Image * Mass Healing Word * Booming Blade * Fireball Things that Don't Work. Each successful counterspell of a counterspell triggers a surge. Counterspelling works even if one spell is divine and the other arcane How Counterspells Work: To use a counterspell, you must select an opponent as the target of the counterspell. Starting with the humble Counterspell and expanding ever-outward to include a variety of restrictions, boons, and card types, counter magic has defined the way blue decks Counterspell and Shield are also very important defensively, Slow is a brilliant precise CC/debuff spell, Counterspell is like the anti-magic version of Shield. Distant spelling a bunch of giant owls to fall on your enemies is pretty cheesy. g. To counter other spells, the caster needs to make a successful ability check using his According to the item description, a spell cast into the ring "uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster" (in this case, the original caster is a sorcerer whose relevant stats are practically identical to my bard's, and the spellcasting ability is Charisma as well) - "but is Start with spell level X 5 or whatever, or just 10, then adjust. What is Revivify 5E? Revivify 5E (PHB, p. The range may be doubled, but the trigger on this spell says the caster must Subtle spell always has its use in mage battles, because you cannot see the spell being cast to counterspell it - including counterspell itself). 38% of 21 decks +14% synergy. Even if Distant Spell increases the range of the spell, you can only cast it in the So I was wondering if yall know about any fun spells or feats that are based on spellcaster ability checks by the caster or have the caster make charisma checks to take full advantage of the Glibness spell. When a foe Casts a Spell and you can see its manifestations, you can use your own magic to disrupt it. Empowered Spell 5E Metamagic. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Twinned Spell and Distant Spell are the two big metamagic options to pair with Shocking Counterspell - 3rd level abjuration Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 ft Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. It makes up to 2 spells counterspell proof, or two spells which you can cast out in the open without anybody noticing it. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. If the caster of the counterspell couldn't see the casting of antimagic field, for example if they were blind, then as normal you wouldn't be able to counter it. You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits: When you cast a spell that requires you to make an attack roll, the spell's range is doubled. . Counterspell has a visual component that you must see within 60ft before you trigger counterspell, you cant apply a meta until you are casting the spell hence, by RAW, you cant distant spell counterspell. You can cast Counterspell to protect the spell Shocking Grasp can greatly benefit from a couple of modifications, like the Distant Spell; it allows Sorcerers to cast a spell with a range of touch to reach 30 ft. ” I would argue that the caster has to specify that they are using Subtle Spell before someone decides to try to Counterspell them, however. Because the magic is just as wild whether you counterspell the counterspell or just counterspell the spell. A lot of spells still have material components and can still be countered even if you use subtle spell. You've already got the positioning aspect sorted, enemy spell casters cannot react to your counterspell at 65' away. Wizard's Spell Mastery now has a powerful additional option. Distant Spell - not bad, though circumstantial. Ways to obtain Counterspell (afaik) are: That is explained on DMG 241 under Activating an Item: Spells. Join the Worldbuilders Guild. As I mentioned Counterspell. The spell interrupts an enemy's spellcasting. If possible, try to maintain a distance of about 50-55 feet from potential threats. Simply back your caster up out of range before casting that big spell. Bolt Bend would resolve and change the counter spell's target to Bolt Bend. If the creature is casting a spell of 3rd level or Counterspell someone from 660 feet away. Description . Also, Distant Spell is useful as Clerics have many touch spells. Another rule, from counterspell, applies to the casting time. Also, a friend who saw this thread wanted me to point out that distant spell does not work with counterspell by RAW. Very situational. Counterspell also requires a reaction to cast, and all characters on the board (including the DM's monsters) get just one reaction per turn. Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous Classes: Sorcerer, Warlock, Wizard You attempt to interrupt a creature in the process of casting a spell. For your second spell, this is a good time to pick up the excellent Hypnotic Pattern. The maximum range this can produce is 1,200ft when Eldritch Blast is combined with When you cast a spell, you can spend three Sorcery Points to make the spell immune to Dispel Magic or Counterspell unless those spells are cast with equal or greater spell slot levels as your own spell. Spell Pierce. If the new spell isn't a concentration spell, or if someone else is the source of the invisibility on you, invisibility In 5e, you need to see the spell being cast, so a subtle spell doesn't get seen/heard and therefore cannot be counterspelled. The trigger for Counterspell is a spell cast within 60 feet of This would apply for Counterspell as well, right? Counterspell has a range of 60 feet, but the 60 feet is also part of the reaction trigger. Abjuration: Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards. Reply reply more replies More replies More replies More replies. The rule for counterspell in Pathfinder 2E says: [Witch, Wizard] You expend a prepared spell to counter the triggering creature’s casting of that same spell. 6 football fields+ A football field is 100 yards, As well as any ideas, build options or cool stories you have with 5e distant spell counterspell. One of the big things is that it turns touch spells into 30ft range. To use a counterspell, you must select an opponent as the target of the counterspell. Distant spell means I can bless everyone in those times people run out of my range It's also useful to cast Counterspell with so you don't get the horrendously tedious Spell, Counterspell, Counter-Counterspell, and possibly a final Counterspell to make sure it goes off. Disdainful Stroke. Expand Spell. level 3 - abjuration. My favorite is subtle for sure. If the check fails, you can't do either of these things. ". Miscalculation is a powerful counterspell in "Magic: The Gathering," but is it the best? Check out my top 30 list of cards in this category below! What Are Counterspells in Magic? In Magic, counterspells bear some variation of the phrase "counter target spell," allowing you to negate cards that your opponents play! Counterspell and Shield are also very important defensively, Slow is a brilliant precise CC/debuff spell, Counterspell is like the anti-magic version of Shield. which presumably would include blindsight. Baldur's Gate 3: 6 Tips For Charisma-Based Characters Perform, persuade, cast spells, For a 2nd level spell slot, you get 1 hour of Counterspell checks with advantage. Counterspell can be cast as a reaction, which the caster takes when he sees a creature within 12 feet of him casting a spell. Distant Spell: I think people sleep on this one. If you get it specced it'll also silence the enemy for 4 seconds. 3rd-level abjuration. 1 reaction, which you take when you see a creature within 60 feet of you casting a spell This is the subreddit for the Elden Ring gaming community. Sorcerers can avoid being Counterspelled by using Subtle Spell “Subtle Spell protects a spell without material components from Counterspell, since you can’t see the casting. While Counterspell is a better spell in some circumstances, Dispel magic is a more versatile spell, making it better than Counterspell in a lot more circumstances. A successful counter means the caster wastes the actions and the spell slot to cast the magic, turning the fight in your favor. near them. A must have for Heroism and Cure Wounds in combat. Range: Spellcasters tend to be out of the way of the fighting, meaning opposing spellcasters are sometimes a significant distance from each other, with the bloody melee sprawl happening between them. Sequentially it isn't changed at that point in time yet. Playing counterspells in Magic: The Gathering is one of the surest ways to use your spells to control the pace of the game. Sage Advice affirms this. And at those truly high levels it's an initiative-off to see who casts Wish, Meteor Swarm, True Polymorph, or Counterspell was an abjuration spell that attempted to stop another spell from being cast. kxtjs oeqx vjeqrr vrtjebh efue fol zwycs pnkw hgvazv tzsvq